THANKSGIVING: Sometimes Thank You Is a Better Marketing Strategy Than Another Campaign

Customer gratitude can build the kind of goodwill no marketing pitch can manufacture.

Thanksgiving is usually when companies remember to tell customers how thankful they are.

The emails arrive right on schedule. Thank you for your business. Thank you for your trust. We couldn’t do it without you. There will probably be autumn leaves somewhere in the design.

There’s nothing wrong with saying thank you. I appreciate hearing it myself.

But there’s a big difference between telling customers you appreciate them and doing something that makes them feel appreciated.

That distinction is worth thinking about because companies spend enormous amounts of time and money trying to create customer loyalty. We build nurture campaigns. Develop loyalty programs. Track retention and churn. Ask for referrals and reviews. Create customer newsletters. Measure NPS.

All of those things can be useful. But sometimes a simple act of generosity can create more goodwill than another carefully constructed marketing campaign.

One of my favorite examples comes from an industry I follow personally: video games.

In 2020, Polish developer CD PROJEKT RED launched Cyberpunk 2077, one of the most anticipated games in years. The launch was a disaster. Technical problems, particularly on older consoles, became so severe that Sony temporarily removed the game from the PlayStation Store. Refunds were offered, and the reputation CD PROJEKT RED had spent years building with gamers took a serious hit.

The company apologized, took responsibility and spent the next several years fixing and improving the game. Yet something else happened along the way. A large part of its fan base stuck with the company and gave it another chance.

CD PROJEKT RED eventually returned some of that goodwill in a meaningful way.

When it released a major next-generation update to The Witcher 3, it gave the upgrade to existing owners for free. More recently, it announced another remastered version as a free upgrade for qualifying owners and made two substantial expansions that had previously been sold separately available to owners of the base game at no additional cost.

In an industry that has become very good at finding new ways to monetize existing customers, that stands out.

There’s obviously a business strategy involved. CD PROJEKT RED has another Witcher game coming. Giving existing players a reason to return to the franchise rebuilds engagement, brings lapsed fans back into the fold and creates goodwill before the company eventually asks them to pay full price for something new.

 That’s exactly the point. Gratitude and growth aren’t opposites. Done well, gratitude can support growth.

Companies sometimes treat customer appreciation as something soft and ceremonial. Send the holiday card. Give away some swag. Host a customer appreciation event. Say thank you at the end of the year.

Those gestures are fine, but genuine customer goodwill can be far more strategically valuable.

Customers who feel valued are more likely to stay engaged. They may be more willing to forgive the occasional mistake. They tell colleagues about companies they like doing business with. They provide feedback. They become references. They consider additional products and services because the relationship has earned the right to continue.

And sometimes former customers come back.

None of that happens because Marketing found a cleverer way to say, “we appreciate your business.”

It happens because the company demonstrates it.

I think that distinction gets lost because so much customer communication is transactional. Once someone becomes a customer, we immediately begin thinking about the next thing we want from them.

Renew.

Upgrade.

Buy another product.

Refer someone.

Leave a review.

Attend our webinar.

Schedule a meeting.

Customers who have already trusted us with their money slowly become another audience segment waiting for the next campaign.

There’s nothing wrong with wanting customers to buy more. Retention, expansion and cross-selling are fundamental parts of a healthy growth strategy, but relationships become pretty thin when every interaction eventually turns into an ask.

Occasionally, companies should give something back without attaching an immediate conversion goal to it.

That doesn’t necessarily mean giving away products for free. CD PROJEKT RED happens to operate in an industry where digital content makes that possible.

For another business, gratitude might mean giving customers access to expertise they normally wouldn’t receive. It could be additional training, useful research, better educational content, early access to something new, an introduction that helps their business, an unexpected service upgrade, or simply spending time listening to them without turning the conversation into a sales call.

The important part is that the value is real from the customer’s perspective.

There’s also a larger brand benefit that can be difficult to capture on a dashboard.

People talk about companies that treat them well.

They tell colleagues. They mention them in industry conversations. They defend them when somebody else has a bad experience. They give them the benefit of the doubt when something goes wrong. Over time, those individual experiences accumulate into a reputation.

That kind of goodwill is difficult to manufacture with advertising because customers know the difference between a company telling them what kind of company it is and experiencing it themselves.

Marketing can make a promise.

Behavior provides the evidence.

And goodwill becomes particularly valuable when things don’t go according to plan.

Every company eventually disappoints a customer. A product fails. A deadline gets missed. A service problem occurs. A launch goes badly. Customers don’t expect perfection, but they pay close attention to what happens next.

Companies with a reservoir of goodwill often have something companies without it don’t: room to recover.

That doesn’t mean loyalty excuses poor performance. CD PROJEKT RED still had to fix Cyberpunk 2077. An apology without action wouldn’t have accomplished much.

But when a company takes responsibility, fixes the problem and continues investing in the people who gave it another chance, the recovery itself can become part of the brand story.

That’s a useful lesson well beyond the gaming industry.

Your customers have probably given you more than revenue. They’ve given you their time, feedback, referrals, patience, trust and occasionally a second chance. Some have advocated for you inside their own organizations. Others have introduced you to people who became customers. A few may have stayed with you when switching to a competitor would have been easier.

Those things have value.

And if your company genuinely appreciates them, occasionally give some of that value back.

You don’t need to call it a campaign. You don’t necessarily need a landing page, promotional code or lead-capture form.

Do something your customers will remember.

The goodwill you create may do more for retention, reputation and future growth than another marketing pitch ever could.

That’s a pretty good reason to say thank you.

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